• MetaTouch
  • MetaTouch
  • MetaTouch
  • MetaTouch
  • MetaTouch
  • MetaTouch
  • MetaTouch
  • MetaTouch

MetaTouch

what is a connection?  how do we touch?  what is touch?

[META] (from Greek: μετά = “after”, “beyond”, “adjacent”, “self”), is a prefix used in English (and other Greek-owing languages) to indicate a concept which is an abstraction from another concept, used to complete or add to the latter.] [meta] TOUCH is an explorative concept questioning our perceptions of touch and connection; not restricted to the physical world, but also transcending into the digital.  With the advent of social networking and the rise of cellular smart phones, we are constantly challenging traditionally perceived conceptions of how we touch and connect to each other.  Extending beyond the haptic, [meta]TOUCH becomes an extension of users and also the medium in which to see the connections between those users.

When touched physically, the extended skin of the design actuates as if to reach out and touch in response while coincidentally revealing the second skin.  The dual layers of skin are directly relational to the conceptual idea that we as individuals have multiple layers of skin: the personal and haptic- the literal skin, the extended boundary of space around us, and lastly, the idea of a meta skin- one that permeates through the digital realm connecting and touching others.

The digital connection is one that is not seen, nor physically felt, however it is metaphysical, engaging our thoughts, ideas, and our consciousness.  [meta]TOUCH will connect users digitally using smart phones and start to inform upon a collective experience between users that will actually physically display data exchange between users by way of the second skin and ambient light.

Nonverbal communication messages can be communicated through touch, material exponential; meaning, objects or artifacts(such as clothing or architecture).

Touch, or the haptic sense, is the earliest sense to develop in the fetus.  Touching not only provides information about surfaces and textures, it is a component of nonverbal communication in interpersonal relationships, and vital in conveying physical intimacy.

Control touches

Serve to direct the behavior, attitude, or feeling state of the recipient. The key feature of these touches is that almost all of the touches are initiated by the person who attempts influence. These touches can be further classified as compliance, attention-getting, and announcing a response.

Responsive Environments – Myron W. Krueger

– …concept of a responsive environment in which a computer perceives the actions of those who enter and responds intelligently through complex visual and auditory displays.

Response Is the Medium

– …the participant chooses his next action and anticipates the environment’s response. If the response is unexpected, the environment has changed  the context and the participant must reexamine his expectations.

The Electronic as Post-optimal Object – Anthony Dunne

– …a semiotic approach has been taken…looking at the way objects can be “written” and “read”

– The value of material culture for this study is that it draws attention to the complex nature of our relationship to ordinary objects and provides standards against which new electronic objects can be compared.

Sensorium – Tethering – Sherry Turkle

– “A train station is no longer a communal public space, but a space of social collection: tethered selves come together, but do not speak to each other.  In the sociology of the social collection each person in the station is more likely to be having an encounter with someone miles away than with the person in the next chair. Each inhabits a private media bubble.  Increasingly, what people want out of public space is a place to be private with technology.”

*A collaborative effort with Kyle Meeks and Jose Sanchez.

Date: 2012 Client: Texas Tech University Skills: Architecture, Art